AI Insights · Timothy · March 2024
Top 5 Idler Games Performance on Unified Platform in Georgia, Q1 2024
Discover the performance trends of the top 5 idler games in Georgia during Q1 2024, including weekly downloads and revenue metrics.
The first quarter of 2024 saw varied performance among the top 5 idler games in Georgia on a unified platform, showcasing different trends in weekly downloads and revenue.
Gold and Goblins: Idle Games experienced fluctuations in weekly revenue, starting at $92 in the first week of January and peaking at $118 the following week. The trend saw a general decline, bottoming out at $28 in mid-March before a slight recovery to $60 by the end of the quarter. Weekly downloads also varied, beginning at 329 and reaching a high of 414 in the second week of January. The downloads saw a significant drop to 9 in mid-March but rebounded to 158 in the last week of the quarter.
Idle Mafia showed a more consistent revenue increase, starting at $15 in early January and peaking at $104 in mid-March, closing the quarter at $100. Weekly downloads for this game gradually decreased from 355 in the first week of January to 89 by the end of March, with a mid-quarter low of 89.
Plague Inc. maintained steady weekly revenue, starting at $25 and fluctuating around that mark, peaking at $49 in mid-February and ending the quarter at $32. Downloads showed a consistent pattern, with a slight increase from 130 in the first week of January to 159 in mid-February, and then stabilizing around 112 towards the end of March.
Idle Lumber Empire - Wood Game had a notable peak in revenue, starting at $41 in early January, hitting a low of $10 in mid-March, and then recovering to $47 by the end of the quarter. Downloads were highest at the start of the quarter with 740, dropping to 129 in mid-February, and then stabilizing around 159 by the end of March.
Car Fix Inc - Mechanic Garage saw its revenue grow from $11 in late January to a high of $83 in early February, before settling at $6 by the end of March. Downloads for this game began at 4 in early January, peaked at 515 in late January, and then gradually declined to 183 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.